Ekaterina Bliznyuk



Ekaterina Bliznyuk is a multidisciplinary designer with a background in graphic design (ECAL) and media design (HEAD – Genève). Her practice spans commissioned work and artistic research, with a strong focus on visual communication as a way to connect ideas, images, and audiences. She is particularly interested in how digital technologies and material practices intersect to shape new forms of expression.

Selected Projects
Sindycat
The Portable Spaces
Co(te)lette
ICI Kiosk
Forget Me
Santiago Guide
Probably a Dog
La Benedetta
Touch Grass
What Memory Forgotten
Meta Insects
Hey, I think we need to talk
Photosensetivity Warning
Midnight Walk


    Lets Get in Touch
    Email
    Instagram

    Probably A Dog, 2025

    Interactive Installation | 3D Printing | 3D Motion



    Probably a Dog is an interactive installation that stages a dialogue between the ceramic practice of French artist Lola Metz and digital technologies. At its center lies a block of clay placed on a round table, connected to a humidity sensor. By spraying water onto the clay, the spectator triggers a series of digital mutations projected in real time onto the wall, illustrating how simple gestures can transform traditional materiality into evolving digital forms.

    The immersive projection unfolds within a virtual environment built in Unreal Engine 5, directly linked to the clay block through a humidity sensor and an Arduino system. This connection translates material actions into gradual visual mutations, blurring the boundary between the physical and the digital, and transforming the viewer’s gesture into an active part of the work’s evolution.

    The installation extends into its surroundings: two shelves display 3D-printed ceramics derived from these digital mutations, alongside integrated screens. One shows archival material, while the other presents a documentary of Lola Metz at work. Together, these elements create a hybrid workshop where the roles of artist, artisan, and artificial intelligence overlap, inviting reflection on the evolving relationship between tangible and virtual forms of creation.

        Rendered environment